Shiina and Akira are awkward, self-conscious teenagers, struggling with school and self-esteem whose lives change forever when they encounter and bond with small, cuddly extraterrestrial creatures, two of a menagerie of spaceborn entities now on Eart...
Shiina Tamai is an awkward, self-conscious teenager, struggling with school and self-esteem, but her daily travails become of secondary importance when she encounters and bonds with an extraterrestrial shape-shifting creature, one of a menagerie of s...
Shiina and Akira are typical introverted teenagers in every way, save one - their bonding with cute extraterrestrial creatures, part of a growing number of alien entitiy emigres, known as the fearsome Shadow Dragons, all of whom have linked with Eart...
Saving the world is hard. Saving yourself is even harder.Reads R to L (Japanese Style). Saving the world is hard. Saving yourself is even harder. Saving the world is hard. Saving yourself is even harder. Giant robots are invading Earth and fifteen te...
Saving the world is hard. Saving yourself is even harder.Reads R to L (Japanese Style) T+ audience. One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video ga...
Saving the world is hard. Saving yourself is even harder.Reads R to L (Japanese Style), for audiences T+ Having no interest in boys her own age, young Chizu develops a crush on her schoolteacher. After a few tentative secret dates, her relationship ...
Saving the world is hard. Saving yourself is even harder. Reads R to L (Japanese Style), for audiences rated teen plus. One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to p...
One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits a lone giant robot against a horde of alien invaders. To play the g...
Saving the world is hard.Saving yourself is even harder.Giant robots are invading Earth and fifteen teenagers must figure out a way to stop them. The key to mankind's survival is a towering mecha known as Zearth, but the iron giant's power is not inf...
The underage pilots of Zearth are starting to crack under the pressure. In the beginning all they wanted to do was play a fun game. Now they're fighting for their lives and the fate of the planet. Say goodbye to childhood. It's time to grow up and be...
Having no interest in boys her own age, young Chizu develops a crush on her schoolteacher. After a few tentative secret dates, her relationship with the older man takes an unexpected and violent twist. When Chizu finally takes control of Zearth, she'...
Now the children know the truth: their opponents are human beings, just like them. Despite going into his battle with mixed feelings, Kirie finds one more chance to surprise his fellow pilots. Komo follows after him to what seems like an easy victory...
Zearth's surviving pilots make a promise to each other: they'll never break down, they'll never cry, and no one's to blame. Yet after Maki's battle breaks open the core of her opponent a frightening discovery may test their new resolve. Inside, the c...
Komo’s battle takes a shocking turn when the enemy pilot flees for his life...and then comes out of hiding where nobody would have expected. Anko’s battle begins not long after, but this time, the entire world is watching. A broadcast crew from h...
Through battle after battle, the world has known Zearth as an implacable force of destruction. Now, the monster has a human face, as Anko uses her father's broadcast to deliver a message to the world. An outpouring of support carries the children int...
Saving the world is hard. Saving yourself is even harder. One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits one lo...
One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits one lone giant robot against a horde of alien invaders. To play the...
Rule 1 Zearth’s battles follow an ironclad rule. If Zearth loses the battle, or if 48 hours pass without victory, Earth will be destroyed, along with humankind and every other living thing on the planet. Rule 2 Zearth’s opponents are Earthli...