Called upon by The Hammond Museum and renowned art scholar Dr. Ashton Prince, Spenser accepts his latest case: to provide protection during a ransom exchange -- money for a stolen painting.
The case becomes personal when Spenser fails to protect his client and the valuable painting remains stolen. Convinced that Ashton Prince played a bigger role than just ransom delivery boy, Spenser enters into a daring game of cat-and-mouse with the thieves. But this is a game he might not come out of alive. . .
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