WELCOME TO VIRTUAL REALITY IN CYBERSPACE . . .
WHERE EVERYTHING'S REALâ€"INCLUDING DEATH.
Teenage misfits Marz and Tech are just two more orphaned brothers in New York, but they only live there. In the boys' real world, the dazzling cybernetic metropolis known as Virtual Network, they are cybersleuths, genius hackers, and a cut above the best in Extreme Sports Racing.
There are some who think the boys know too much, particularly since Tech jumped the Escarpment, an irregularity designed to stop the city's corporate tentacles from reaching an uncharted cyberland outside Virtual Network control known as the Wilds. As the only one ever to make the jumpâ€"and live to talk about it, Tech alone knows the coveted code sequence that made it possible. Powerful people want that code. For Tech, the only escape is back through the Wilds. Exploring the unknown has always been risky, but Tech's about to confront far worse perils than cybersabotage and hard deletes. . . .
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