Wicked Betrayal
Captured, Tria's sent to a remote island in the mystical fae world where she must complete a series of dangerous trials to get free. Framed by the head of the Seeker's Guild, I'm sent to Darkwater, an island in the middle of the forbidding fae sea. Wizards sent there are never heard from again. The moment I arrive, I'm forced to complete a series of initiation tests with a snarky, too-hot fae. If the creatures trying to kill us don't do him in, I just might. Yet my birth father is on Darkwater Island, and while he could be just about anyone, I'm determined to track him down. He stole something from me when I was a baby, and I want it back. Once I get what I came for, there are two ways out. Survive the Challenge--another series of trials that take place in the ever-changing, magical catacombs beneath the island. Or I can fulfill the secret blood bond I made with the Master Seeker. Eliminate someone and the Master Seeker will transport me home. ...Except the person I must kill is the wizard I'm falling for.
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