The monsters are everywhere, but Marsh only wants one -- and he has a three-week headstart.
Kearick, Marsh's former boss, is in league with the raiders, and he's fled to another of the Four Caverns.
With Roeglin, Gustav and her usual team of troublemakers, Marsh pursues him from Kerrenin's Ledge to a waystation on the edge of the Devastation that used to be Paris... only to find he's already gone.
Before they can chase him further, the team must save the waystation, discover the fate of an overdue caravan, and survive the tunnels leading to Dimanche.
Can the team survive the dangers of the surface world and an increasingly neglected trade tunnel to reach the settlement, before Kearick sells it out to the raiders?
Find out more. Get Trading by Firelight today.