The Adumbration of Zin, having been ameliorated, the citizens of Montjoy must weather the aftermath and revive their spirits. There are victims to shelter and bodies to nourish. There are old friends to seek and guests to wish a fond farewell. Recovery is slow, but once set apace, the truth of the Spasatorum Quest needs to be revealed. Lord Belmundus assembles an expedition to follow his grandson on this dangerous quest to settle the peace of Farn. It is a dangerous venture in the shadow of death, which musters twelve worthies to seek the key to the Rubricham's chamber. Spasatorum Quest is the fourteenth book in the fifteen-book series, The Adventures of Lord Belmundus, a remarkable tale of other worlds, strange customs, beauty, and warfare; and, in its grips, lands a young celebrity, who has the chaps to play the many parts this great journey requires. As the adventures stretch to a finish, Lord Belmundus is faced with harsh choices, saying farewell to many faithful friends as he joins the Union of Twelve, on the first part of a quest to save Farn. Led by the Spasatorum - the mysterious Joshua, it begins on land and sea, an arduous journey fraught by the allies of Zin. Do you have the sea legs to ride the mighty waves of the Amaykwohi Sea? Come join the quest led by Lord Belmundus' grandson. Muster your stamina and raise your brashun blades to the challenge. The good ship Ponsetossit awaits you.
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