In the first volume of the Greatwinter trilogy, a librarian in post-apocalyptic Australia must recover a lost technology to save civilization.
The great Calculor of Libris was forced to watch as Overmayor Zarvora had four of its components lined up against a wall and shot for negligence. Thereafter, its calculations were free from errors, and that was just as well-for only this strangest of calculating machines and its two thousand enslaved components could save the world from a new ice age.
And all the while a faint mirrorsun hangs in the night sky, warning of the cold to come.
In Sean McMullen's glittering, dynamic, and exotic world two millennia from now, there is no more electricity, wind engines are leading-edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren “Call” lures people to their death. Nevertheless, the brilliant and ruthless Zarvora intends to start a war in space against inconceivably ancient nuclear battle stations.
Unbeknownst to Zarvora, however, the greatest threat to humanity is neither a machine nor a force but her demented and implacable enemy Lemorel, who has resurrected an obscene and evil concept from the distant past: Total War.
Praise for Souls in the Great Machine
“Decidedly original, sometimes whimsical, and captivating, this is a genuine tour de force.” -- Booklist
“Fast-paced and amusing . . . an action-packed adventure in the tradition of world-building SF. . . . McMullen's dramatic pacing and believable characters ensure that readers will enjoy Zavora's quest through a well-wrought, richly imagined multidimensional world.” -- Publishers Weekly
“A stunning idea . . . with an utterly convincing setting, breathtaking developments, and a captivating narrative.” -- Kirkus Reviews
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