The Moosepath League has foiled pirates and kidnappers, joined a hobo army to save a burning village, bumped into the supernatural, and even successfully treated a depressed pig. Return now to the early days of this Portland gentleman's club as members Ephram, Eagleton, and Thump take it upon themselves to deliver a letter. It turns into a surprisingly complicated mission of befuddlement, made only worse by Mrs. Actonia Mint. Meanwhile Mister Walton travels to Sundry Moss's homestead. The travelers deal with romantic entanglements and get wind of a ghostly visitation, even as league members climb up and down Portland's social ladder in search of the elusive Walter.
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