In this prequel to Vox and Aequitas, Whitaker Hayward, an out-of-work architect, is contracted by prominent bank-owner, Blumstein, to investigate a room in a long forgotten house on the outskirts of the city: a room with no doors. Doing this means re-visiting a past he's tried desperately to forget. But this job could be his way of leaving it all behind for good. Unless this job isn't all its cracked up to be... Wanted criminal Vera Baines has been on the run for five years. A letter in her mailbox brings her back to Seraphim City. A. Friend leaves her an inheritance in the contents of a safe deposit box. Vera left Seraphim with good reason, but the chance to learn something about her past is too much to pass up. She has to find out the truth about where she came from... Harper has always followed Blumstein's instruction, never questioning his motives. He's also never made a mistake until now. He lost control. He killed a man and someone watched him do it. The only way to keep Blumstein's plan safe is to find that witness and silence them. Can he blindly follow orders again, knowing it means the death of an innocent? Detective Sam Lusk suddenly finds himself pulled into not one, but two bizarre police cases that don't seem normal in the slightest bit. A body found in an alley, drained of its blood? So much for a normal night on the job... Memento Mori brings all of these characters together within the dark and gritty streets of Seraphim City, Maryland and the ghostly woods that surround it. All of them are drawn together by the house: an entity that is not all that it appears. It looms with horrible secrets of the past and terrible consequences for the future...
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