HOUSE OF MYSTERY focuses on characters trapped in a supernatural bar, trying to solve the mystery of how and why they're imprisoned there. Each one has a terrible past they'd like to forget, and with no books, newspapers or TV allowed in the House, they face an eternity of boredom. But stories become the new currency, and fortunately, the House attracts only the finest storytellers. In this sixth volume, witches and goblins abound as Fig and The Witch Queen run from the Thinking Man's robot army which is fighting for control of the Summerlands.
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