Sometimes fate cuts deep, right to the bone.It's time for Max to turn his attention toward his ultimate goal: freeing the dark god whose servant brought him to this world. With Raeg and Trina by his side, and a laundry list of powerful spells, he's finally starting to feel confident that together they can handle anything their enemies can throw at them... or is he? All he has to do is get to Arinna, or so he's been told, and the rest will resolve itself. That's assuming he can even find her. As Max will soon learn, for the first time in more than a century, she's been moved. And that won't be the end of his troubles, not by a long shot. He's been noticed now, by bigger players on the board. Max will find he's less of a knight to them... and more of a pawn. To be taken with ease.
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