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Description
Die, MechWarrior! Die!

Thirty meters tall, 70 tons of quick-striding death and destruction, the armored war machines called BattleMechs are the fighting arms of the crumbling star empires locked in the horror of the Succession Wars. Their pilots are MechWarriors, 31st-Century knights riding armored machines powerful enough to take a city apart.

Grayson Death Carlye had been training to be a MechWarrior since he was 10, but his graduation came sooner than he expected. With his friends and family dead, his regiment vanished, young Grayson finds himself stranded on a world turned hostile. And now he will have to learn the hardest lesson of all: it takes more than armored weaponry to make a MechWarrior.

To claim the title of MechWarrior, he will have to build a BattleMech regiment from the ground up. All he has to do is capture one of those giant killing machines by himself.

If it doesn't kill him first.

BattleTech: Decision at Thunder Rift is the first in a series of full-length science fiction novels set in the universe of BattleTech, the exciting line of SF games and products from FASA Corporation.
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