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Description
Sometimes a game is a terrible thing to lose.
In the future, corporations manage psychic networks that connect human minds, and Sarah Harper manages one of those corporations. When Sarah goes to negotiate a buy-out of a rival corporation, she finds an unusual challenge in the form of a game she has never played before. Chess. Only the psychic network she runs will give her any chance of success, and if she loses the deal is off.
Stakes are high, and her opponent is inscrutable.
This short story offers a brief first look at the future world of Clean.
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