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Description
Six modern adventures into horror and the unknown for the Call of Cthulhuâ"¢ horror roleplaying game. Abductions, Amnesia, Murder, and cult activities rise and only the players-characters can solve the case. For mature readers.

'Ladybug, ladybug, fly away home' - An abducted child case leads to a race against time across Ohio.

'Forget Me Not' - When the characters awake, bloody and sick, in an upturned media van on a country road, they realise their memories have been tampered with and must find help quickly.

'Roots' - An isolated community has a secret. It intends to keep it as strangers enter town. Good manners and picket fences hide something dark and horrifying for the player-characters.

'Hell in Texas' - A 'Hell House' sees a suicide occur in one of the rooms and the player-characters find themselves battling outre forces from outside space/time to save lives.

'The Night Season' - The suicide of a young man prompts an investigation into a strange knife used to the deed and shows that some imaginations can be dangerous.

'Intimate Encounters' - A serial killer is using a hook-up site to choose his victims and leaving a confusing trail of evidence behind. Can the player-characters find the killer before he strikes again?
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