Description
At the end of the world, there will be magic.Earth has been decimated by climate change. Humanity has fractured into isolated tribes. A child born in the southwestern desert of the United States appears to have magical powers, a strict taboo in his part of the world. In four other locations, people discover magical items. No one knows how they work or where they're from. Although these strange objects capture the imagination, using them is risky and dangerous.The five tribes at the heart of this novel:Southwestern Desert Tribe: Zadie and Nora have fled their tribe where human reproduction is so rare, pregnant women are burned at the stake as witches. Zadie gives birth to triplets, only one born alive. The surviving infant shows signs of having magical powers, another punishable taboo.Northeastern Mountain Tribe: Finley is a young boy too curious for his own good. Meddling with strange technology he finds in a cave, he eventually boards a flying ship that takes him far away from the only world he's ever known.Tribe in Akihabara, Japan: Exploring post-apocalyptic Tokyo, Emiko, Katsuki, Rin and Ko discover ancient manga and D&D items, as well as glowing cubes they mistake for dice. When the long-dead neon lights of Tokyo begin to flicker, the teenagers get caught up in the most intense adventure of their lives.McMurdo Station Tribe—Located in the Land of Magical Ice, Formerly Antarctica: Settlers at the abandoned McMurdo Station practice a form of mysticism, their ancestors having fled religious persecution as well as the droughts and fires of Australia. Arthur Campbell and Harrison Clark are researchers studying the strange technology that runs the place.Vostok Station Tribe—Located in the Land of Magical Ice, Formerly Antarctica: The original settlers of the abandoned Vostok Station fled the extreme heat, fires and droughts of Brazil. Years later, giant squid and a spaceship emerge from Lake Vostok as the ice begins to melt. Salvador Siqueira and his crew leave their station to investigate.