Description
From the teen mind… Inside her personal residential mud house, seventeen year old Caim attends her daily, boring hologram school classes while living for a paying job, after graduating the program. But during her current teenly free time, she enters into the Dark Room. The Dark Room is an interactive hologram setting, where the teen mind transforms into a hologram gamer that can dance, sing, drive, and fly inside a pretend playground, within a pretend playhouse that offers up fund, adventure, danger, and a special grand prize within each hologram game, that is not shared with the other teen gamers.