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Description
Rafe Skelleran is losing his mind. Weird nightmares ruin his sleep and dog his waking hours. Even the booze doesn't help anymore. And the worst part of going crazy is he doesn't even know why it's happening.

In the midst of his descent into madness, a woman shows up on his doorstep, all curves and feisty foreign accent. This dream girl is real enough, but her babble about ancient wars and lurking enemies is the stuff of fantasies. Her rantings gain the weight of reality when an enemy arrives with an arsenal of otherworldly powers and tries to murder Rafe. Fleeing the destruction of his home, blood on his hands, Rafe realizes that if he wants to get out of this alive, he's going to have to stick with a woman who's possibly crazier than he is.

Besides, she knows about his dreams. She knows the green-eyed crone whose nightly pleas are driving Rafe insane. She says the old woman is real and that she can take Rafe to her. And Rafe can't pass up the chance to find out the truth.

Hijacked to a strange world where he is surrounded by powerful, dangerous allies, Rafe soon realizes he's no safer with these people than he was on his own. Every time he turns around, someone insists he's not who he thinks he is. Every time he turns around, someone wants him dead. On the run with what seems the least of many evils, Rafe doesn't have a single person in this strange land he can trust.

Even worse, he feels a dormant, volatile power knocking from within, urging him to let his magic loose. He must unlock it before facing his darkest enemy, for without it he can't possibly survive. It's that or accept an allegiance that will give him the worlds...if he's willing to sell the last little bit of himself he has left.
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