Description
Since the defeat of Evilan, Wizards' Kingdom has lived in peace under the benevolent rule of Zendal. Until now. Zendal's beloved stallion, Shim, has been stolen and an evil foreboding once again fills the wizard's heart. Along with his fellow wizards, Crasmont and Mydar, and with assistance from old friends and new, Zendal must set out for the Obelisk of Ashmar, to fight an unknown enemy in his bid to rescue Shim. But will the wizards' magic amulets be enough to keep them safe, as they encounter the witches of Caylan, vicious Kites and brutal Seekers, on their journey towards a deadly battle with evil? The Obelisk of Ashmar continues the adventures of the Wizards of Wizards' Kingdom and their friend Loof the Catchet. Once again, their skills, spells and team spirit are called upon to save the day, and this time the safety of the whole kingdom is at stake!