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Description

In Marsh's world the monsters are real and shadows can be used as weapons.

Anyone can call the magic, but the magic they can wield is never guaranteed. Some call shadows, and some shape the stone and earth around them, while others heal or walk through minds.

Marsh can bring the lightning, draw poison from wounds and become one with the dark, but the idea of seeing her uncle and cousins, again, leaves her cold.

They're the only family she has, and they don't even know she survived.

The trade route between Ruins Hall and Kerrenin's Ledge is crawling with raiders and shadow monsters, but dealing with them seems a cakewalk in comparison, and seeing her family, again, isn't the only challenge that lies ahead.

Together with Roeglin and the kat, Marsh must help Kerrenin's Ledge develop a force to protect itself and the trade routes around it, and its Council has a small favor to ask.

Can Marsh survive a family reunion, chase down a traitorous boss, and have another township join their fight against the raiders?

Find out more. Get Trading Close to Light today.

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