Description
Four funny friends, 250 spooky rooms, three secret passages, too many gargoyles, lots of clues but only 10 seconds to live! In 1981, Carole Marsh (a real writer) took four real kids on a visit to the famous Biltmore House in Ashville, NC. They went to learn about George W. Vanderbilt; the Victorian Era, O. Henry and more. There was only one little problem... First one kids disappeared. Then another! Then, so did a priceless antique chess set! There was the creepy Halloween room, the very scary basement, the eerie attic, and all those gape-mouthed gargoyles. Oh yeah, and all that blood! And did I say that the kids got trapped in a mile-long heating system? Did I say ONE little problem? How about LOTS of BIG problems! Everyone loves Biltmore House! So much so, that there has been constant demand for a reprint of Carole's most popular book ever! Biltmore's more than one big, giant house; it's one big, giant history lesson!
LOOK what's in this mystery - people, places, history, and more!
The game of chess • George Washington Vanderbilt, who he was and his vision of a self-sufficient estate • Information on the Biltmore rooms and grounds •Biltmore House history, the building of the house, and the luxuries therein • Walled gardens and English gardens • Thomas Wolfe • O. Henry • Carl Sandburg • Secret doors at Biltmore House • Definition of curator • Sidney Lanier • F. Scott Fitzgerald • Biltmore Dairy Bar • Grove Park Inn • Thomas Wolfe House • Connemara
Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities.
Below is the Reading Levels Guide for this book:
Grade Levels: 3-6
Accelerated Reader Reading Level: 4.5
Accelerated Reader Points: 3
Accelerated Reader Quiz Number: 74557
Lexile Measure: 670
Fountas & Pinnell Guided Reading Level: Q
Developmental Assessment Level: 40