Description
"I PERFORM THE SEEMINGLY IMPOSSIBLE BECAUSE I HAVE PRACTICED LONG AND HARD. THERE IS NO SUCH THING AS MAGIC." So spoke Frank Spiegel, "Master of Illusion," in a shop that shouldn't have existed in a deserted, desert town in Middle of Nowhere, New Mexico - a missed turn on his way to the Big Time. Frank knew that his witty stage presence and simple, but elegant, tricks weren't going to get him to the top. He needed something special - and found it in GAMES AND MAGIC: an Egyptian sarcophagus that the shopkeeper assured him possessed real magic. His troupe - Sonder, the equipment manager; Dexter, the prop master, driver and mechanic; Bess, Frank's assistant and the troupe's "mother" - traveled as a family, all willing to give up their lives for Frank's dream...and the chance to escape their pasts. Now, they were asked by the shopkeeper to part with "their most precious illusion" to help fulfill that dream. They would learn that magic was very real - and that the illusion that each of them most prized was that they had nothing to lose. And on New Year's Eve, the sarcophagus would prove that they were wrong. Dead wrong.