SHE DIDN'T BREAK THE RULES. THEY BROKE HER. Beneath its peaceful exterior, Dabion is a land of violence and intrigue, its politics run by judges, schemers, and spies. Elzith Kar is one such spy, gifted with an uncanny skill derived from rigorous ...
Ten years have passed since the end of Confidence Game. In Biora, Tod has found himself repairing the old books left by scholars three centuries ago. These books are valued in Dabion, but in Biora itself they are little more than curiosities, and mos...
Returning to the land of Confidence Game and The Bright and the Dark, Michelle M. Welch revisits the Five Countries, where magic is suspect, loyalty drives a hard bargain, and war is just a misstep away. Now, as a devastating plague takes its deadly ...
Gbahn and Archipelago â€" a seafaring world locked in conflicts between magic and war, faith and power, tradition and change, sea and desert. The island nations of the Archipelago build warships with scarce wood and forbid the use of magic as cheatin...
Gbahn and Archipelago â€" a seafaring world locked in conflicts between magic and war, faith and power, tradition and change, sea and desert. The people of Gbahn face attack from the ships of the Archipelago. But the greatest danger may be from their...